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Undead Compendium

Zombies

Zombies have a very limited selection of abilities to buy from, being limited to warrior skills and the innate undead abilities. Being slow, they’re unlikely to be much of a threat if properly handled at any rank, but can catch a party out if they drop the ball, or tie up warriors whilst other undead cause havoc.

Base Zombie

Attribute Value
Life 60
Game Rank 2-5
Damage 2 Handed 9 or Fist 3
Defence None
Abilities No Talk, No Sight, No Mental, No Sleep, No Living, No Healing
Immune to Bruising
Slow
Strength
Unintelligent
2 Handed Weapon Proficiency
Fist Specialisation

The base zombie mostly relies on life to resist attacks, but can cause significant pain to a low ranking party if it gets hits in. If their weapon is destroyed they’re mostly harmless though.

Rank 36 Zombie

Attribute Value
Life 180
Game Rank 30-60
Damage 2 Handed 15 Unholy 5 or Fist 6
Defence 3 Power 2
Abilities No Talk, No Sight, No Mental, No Sleep, No Living, No Healing
Immune to Bruising
Slow
Quad Strength
Unintelligent
2 Handed Weapon Expertise
Toughness 3
Fist Specialisation
Innate Unholy Strike 5
Innate Drain Life 4
Regeneration 1

The larger zombie gains more life and some small defence to give it greater resilience, whilst Innate Unholy Strike protects it from weapon destruction and keeps it threatening. Innate Drain Life also gives it an attack to use when one of it’s arms stops working, whilst the regen means players need to watch their backs during prolonged fights.

Unholy Word Zombie

Attribute Value
Life 150
Game Rank 30-60
Damage 1 Handed 10 Unholy 6 or Fist 6
Defence DR 10 [Normal] 3 Power 4
Abilities No Talk, No Sight, No Mental, No Sleep, No Living, No Healing
Immune to Bruising
Slow
Triple Strength
Unintelligent
1 Handed Weapon Expertise
Toughness 3
Willpower 1
Turn Resistance 2
Fist Specialisation
Double Knockback
Innate Unholy Strike 6
Innate Unholy Word 10
Regeneration 2

This zombie is designed to be a massive pain to fight. The knockback skill hits warriors away, whilst 1 willpower and 2 turn resistance makes it resistant to low level Turn Undead. The Innate Unholy Word 10 does very painful amounts of life damage and makes it dangerous to be even close to. Finally, regeneration makes it an ongoing threat.

Ghouls

Given their inability to buy weapon or armour skills, or any castings outside of the innate death miracles or necromantic spells undead have access to, ghouls are very reliant on their natural paralysis abilities to have any effect on a party.

Base Ghoul

Attribute Value
Life 30
Game Rank 2-5
Damage Claw 2 Paralysis 1
Defence None
Abilities No Talk, No Sight, No Mental, No Sleep, No Living, No Healing
Immune to Bruising
Claw Proficiency
Ambidexterity
Natural Paralysis 1

The base ghoul isn’t very threatening. With no defence and a base normal damage of 2, the odds of it paralysing anyone are low and it’s likely to get killed in short order by any rank of party.

Base Unholy Ghoul

Attribute Value
Life 30
Game Rank 2-5
Damage Unholy 2 Paralysis 1
Defence None
Abilities No Talk, No Sight, No Mental, No Sleep, No Living, No Healing
Immune to Bruising
Claw Proficiency
Ambidexterity
Natural Paralysis 1

Whilst still as physically fragile as the basic ghoul, a low level unholy ghoul trades away its normal damage for unholy damage bought as an innate undead ability which makes it far more likely to paralyse players.

Small Ghoul

Attribute Value
Life 45
Game Rank 10-20
Damage Claw 4 Paralysis 3
Defence 2 Toughness, 2 Dexterity
Abilities No Talk, No Sight, No Mental, No Sleep, No Living, No Healing
Immune to Bruising
Claw Expertise
Ambidexterity
Natural Paralysis 3

The small ghoul gains some degree of defence from having more life and some toughness and dex compared to the base ghoul, and has a hefty increase in natural paralysis to ensure patrolees not wearing armour get paralysed. No strength means it’s still prone to being entangled or gripped.

Half Ogre Ghoul

Attribute Value
Life 75
Game Rank 30-60
Damage Claw 12 Paralysis 4
Defence DR 10 [Normal], 4 Toughness, 1 Dexterity
Abilities No Talk, No Sight, No Mental, No Sleep, No Living, No Healing
Immune to Bruising
Claw Expertise
Ambidexterity
Immune to Normal
Toughness 4
Dexterity 1
Willpower 1
Quadruple Strength
Natural Paralysis 4
Regeneration 1

The Half-Ogre ghoul looks to catch players out by defying the typical ghoul build. With Quadruple strength and immune to normal it can rip out of grips and entangles immediately and resist a lot of damage whilst its high normal damage delivers a nasty paralysis effect. Additonally, the regen gives it a chance for another sneak attack.

Plague Ghoul

Attribute Value
Life 30
Game Rank 25-50
Damage Claw 2 Paralysis 1
Defence None
Abilities No Talk, No Sight, No Mental, No Sleep, No Living, No Healing
Immune to Bruising
Claw Proficiency
Ambidexterity
Natural Paralysis 1
Innate Cause Virulent Disease 0 (Unholy Word 2, Animate Dead 2)

The Plague Ghoul uses the hit and run tactics of the ghoul monster type to spread diseases instead of paralysis, buying the Cause Disease as an innate death miracle. This gives flexibility in the choice of disease and punishes players who don’t view ghouls as a threat. The disease comes at the cost of any pretence of durability however.

More coming soon