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Elementals

Elementals are fairly simple minded, magical creatures bound to the world. They usually remain hidden in their element, but can be summoned using ritual magic. However, summoned Elementals are usually extremely angry and will instantly attempt to destroy their summoners unless they are controlled.

Elementals have an innate understanding of their element and can learn how to cast spells using it as naturally as other creatures learn how to walk. This means that they can learn spells beyond the normal instant cast limit of level 10. For example, a Fire Elemental can learn Fire Dart 30. However, they cannot grasp the more intellectual magical skills such as Magic Runes or Magic Ritual.

Earth Elemental

Rank 1+
Skill Table Large Humanoid Mage
Life Points 90+ (120)
Damage 4+ (fists)
Abilities One Strength per 10 Ranks (i.e. Strength to Rank 9,
Double Strength to Rank 19, …).
Toughness 4
Strength at half cost
Toughness at half cost
Mana 10 (400)

Enhance Mana is 1. Learn Spell is 2 x (l + 1). Only Earth spells may be bought.

Air Elemental

Rank 1+
Skill Table Elf Mage
Life Points 45+ (45)
Damage Lightning <Rank>/10 (Storm Hand)
Abilities Float 0
Storm Hand <Rank>/10
Mana 15 (600)

Only Air spells may be bought.

Fire Elemental

Rank 1+
Skill Table Elf Mage
Life Points 45+ (45)
Damage Fire <Rank>/10 (Fire Blade)
Abilities Destroy (T)
Fire Blade <Rank>/10
Mana 12 (480)

Only Fire spells may be bought.

Water Elemental

Rank 1+
Skill Table Large Humanoid Mage
Life Points 60+ (90)
Damage Ice <Rank>/10 (Ice Blade)
Abilities Rust (T)
Ice Blade <Rank>/10
Mana 10 (400)

Enhance Mana is 1. Learn Spell is 2 x (l + 1). Only Water spells may be bought.