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Monstrosities (New)

Gelatinous Cube

A Gelatinous Cube is an animate and corrosive type of jelly, which usually lives inside dark and wet places such as underground rivers, caves and sewer systems. By default they are corrosive, and consume small prey by gripping and enveloping it within themselves. Gelatinous cubes can also change and adapt to contamination in the local water supply. Some cubes have been known to divide into smaller cubes once they have taken sufficient damage.

Attribute Value
Rank Any
Required Creature Lore Mastery
Skill Table Large Humanoid (Warrior)
Can learn Drain Wounds, Retribution, Reflection, Deflection, Destroy, Disintegrate and Grip as Natural Abilities
Life 60 (60)
DT N/A
Standing 0 (0)
Path N/A
Mana 0 (0)
School N/A
Damage Natural Drain Wounds 4
Abilities Mindless, Global, Soulless, Slow, Sightless, Bloodless
Ambidexterity
Natural Grip (A target gripped by a Gelatinous Cube who does not break free within 30 seconds will be consumed and take damage every 10 seconds as though attacked directly)
Divide x 2 (One Gelatinous Cube can divide into 4 cubes total)
Roleplaying Make squelching noises.

Magnetic Beast

Related to the Rustwig, the Magnetic Beast has adapted to feed on worked and forged metal, taking it into its body and becoming larger as a result as it assimilates the material. Magnetic Beasts are very resilient to lots of types of damage as a result, and if successfully slain a Master Blacksmith can forge their unique alloyed bodies into armour which provides minor protection against Power damage. The hide must be processed with extreme care, and any Blunt damage taken by the Magnetic Beast during battle renders the hide useless other than for scrap.

Magnetic beasts are usually encountered as scavengers, fighting off goblins for loot from battlefields and other places of conflict where forged metal can be found discarded.

A Magnetic Beast rejuvenates damage as long as it has consumed metal within the last 15 minutes. A Magnetic Beast consumes all unprotected metallic weapons that hit it, or that it disarms. These can be retrieved by a character with Blacksmithing Proficiency after the Magnetic Beast is slain without damaging the hide. If disarmed (by destroy or disarm), a Magnetic Beast can rearm itself by concentrating for 30 seconds and manifesting a new weapon.

Attribute Value
Rank Any
Required Creature Lore Mastery
Skill Table Large Humanoid (Warrior)
Can buy the Disarm special strike
Can buy the Gravity player created spell for metal weapons and shields only as an innate ability
Life 75 (100)
DT 1
Standing 0 (N/A)
Path N/A
Mana 0 (20)
School Earth
Damage 2H 7, 1H 4 or Claws 2
Abilities Unintelligent, Resilient, Lightning Vulnerability, Rejuvenation, Unhealing (Except Rejuvenation)
2H Weapon Proficiency, or 1H Weapon Proficiency and Ambidex
Claw Proficiency
Plate Proficiency (which cannot be destroyed)
DR 10 [Metal], DR 1 [Power]
Innate Rust (T)
Roleplaying Attracted to metal objects