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Goblinoid (new)

Gobinoids can spend their CPs on the normal skills (unless specified otherwise in the Skill Table section). However they can also buy the following additional skills:

Weapon Ineptitude (-3 points)

Goblins are particular inept at using weapons (including their claws), hence they do 1 less point of damage (minimum 1).
This only applies to Goblins.

Fire Affinity (10 points)

Fire Goblins are particular apt at using Fire. Any direct damage Fire spell they do does 1 extra damage (e.g. Fire Dart & Combust). They also do 1 point of Fire Damage with any weapon (including their Claws), which stacks with any Fire Blade (excluding their Claws).
This only applies to Fire Goblins.

Tree Affinity (5 points per use)

Tree Goblins have a peculiar affinity to trees. If they touch a tree continuously for 30 seconds, it heals all damage they have sustained.
This only applies to Tree Goblins.

Rock Affinity (5 points per use)

Rock Goblins have a peculiar affinity to rocks. If they touch a large rock continuously for 30 seconds, it heals all damage they have sustained.
This only applies to Rock Goblins.

Immune to Bruising (20 points)

The Troll does not take bruising damage and cannot be Throat Slit.
This only applies to Trolls.

Reform (40 points)

Every minute, the Troll recovers Life Points and Body Points equal to its Rank, except if the damage was caused by Fire. A Troll taken below 0 Life Points cannot Reform. A Death Curse on the Troll will prevent some/all of the Life healing.
This only applies to Trolls.

Goblin

Goblins are not very dangerous on their own and hence they usually travel in groups of 3 or more.

Attribute Value
Rank 0.0 – 5.0
Skill Table Small Humanoid (Scout, Priest, Mage)
All Physical/Mental skill costs are doubled except Dexterity/All Round Sight
Can only learn a single school
Life 24 (36)
DT 1
Standing 4 (160)
Path Chaos, Anarchy, Death
Mana 0 (20)
School Fire, Earth, Air, Water
Damage 1H Weapon 3 or Claws 1
Abilities Weapon Ineptitude
Claw Proficiency
1H Weapon Proficiency
Roleplaying Wear goblin mask/green face-paint and speak in a high squeaky voice

Fire Goblin

Fire Goblins have an affinity for Fire, and this makes up part of their bodies, such that they give off heat.

Attribute Value
Rank 2.0 – 10.0
Skill Table Small Humanoid (Scout, Priest, Mage)
All Physical/Mental skill costs are doubled except Dexterity/All Round Sight
Life 39 (60)
DT 1
Standing 0 (20)
Path Chaos, Anarchy, Death
Mana 5 (200)
School Fire
Damage 1H Weapon 3 Fire 1 or Claws 1 Fire 1
Abilities Weapon Ineptitude
Claw Proficiency
1H Weapon Proficiency
Fire Dart 2 (as 3)
Fire Affinity
Roleplaying Wear goblin mask/green face-paint (with red markings) and speak in a high squeaky voice

Tree Goblin

Tree Goblins are only found near trees. A Tree Goblin who doesn’t come into contact with a tree within a day will die.

Attribute Value
Rank 1.3 – 10.0
Skill Table Small Humanoid (Scout, Priest, Mage)
All Physical/Mental skill costs are doubled except Dexterity/All Round Sight
Life 33 (50)
DT 1
Standing 2 (80)
Path Tree
Mana 4 (160)
School Water
Damage 1H Weapon 3 or Claws 1
Abilities Weapon Ineptitude
Claw Proficiency
1H Weapon Proficiency
Tree Affinity 1 use
Tree Blink 0
Roleplaying Wear goblin mask/green face-paint (with dark green markings) and speak in a high squeaky voice

Rock Goblin

Rock Goblins are the hardiest goblins of all, and are only found near rocky formations or underground. A Rock Goblin who doesn’t come into contact with a rock or stone at least equal to his size with a day will die.

Attribute Value
Rank 2.8 – 10.0
Skill Table Small Humanoid (Scout, Priest, Mage)
All Physical/Mental skill costs are doubled except Dexterity/All Round Sight
Life 45 (68)
DT 1
Standing 1 (40)
Path Order
Mana 4 (160)
School Earth
Damage 1H Weapon 4 or Claws 3
Abilities Weapon Ineptitude
Claw Proficiency
1H Weapon Proficiency
Strength
Rock Affinity 1 use
Rock Blink 0 (the Tree Blink miracle may be bought as an Earth spell Rock Blink)
Roleplaying Wear goblin mask/green face-paint (with grey markings) and speak in a high squeaky voice

Hobgoblin

Hobgoblins are larger and more fearsome goblins. They are the result of a union between Goblin and Ogre. They usually form tribes of their own kind, though weaker ones are sometimes found leading tribes of Goblins.

Attribute Value
Rank 0.3 – 20.0
Skill Table Small Humanoid (Warrior, Scout, Priest, Mage)
Life 45 (68)
DT 2
Standing 1 (40)
Path Chaos, Anarchy, Death
Mana 1 (40)
School Fire, Earth, Air, Water, Dark, Necromancy
Damage 1H Weapon 4 or Claws 2
Abilities Claw Proficiency
1H Weapon Proficiency
Roleplaying Wear green & yellow face-paint

Orc

Orcs are the product of experimentation on Humanoids by evil, departed gods. They are fairly well organised, banding together into tribes, each with its own marking or symbol. Each tribe is independent of all the others and they have a tendency to fight and feud with each other. Relations between Orc tribes and other races change from one tribe to another.

Each tribe is led by an Orc Chieftain, who has the highest Rank and Life Points. He is advised by two Orc Champions and one Orc Priest.

The two Champions have higher Ranks and Life Points than the rest of the tribe. To become a Champion, an Orc must first defeat a current Champion. To become a Chieftain, an Orc must become a Champion and must then defeat the current Chieftain. The Champions and the Priest adviser are 1 to 3 ranks higher than the normal tribe members and the Chieftain is 1 to 3 ranks higher than the Champions.

Orc Priests wear markings on their faces dependent on their faith:

Attribute Value
Rank 3.1 – 30.0
Skill Table Small Humanoid (Warrior, Scout, Priest, Mage)
Life 39 (60)
DT 4
Standing 5 (200)
Path Death, Might, Order
Mana 0 (20)
School Fire, Earth, Air, Water, Dark, Necromancy, Demonology
Damage 1H Weapon 5 or Claws 3
Abilities Claw Proficiency
1H Weapon Proficiency
Large Shield Proficiency
Strength
Toughness 1
Roleplaying Wear orc mask/brown & green face-paint, deep rough voices

Orc Tribes

The Iron Hand

Known to be friendly towards the civilised races.

The Smoking Eye

Known to be friendly towards the civilised races.

Ogre

Ogres are fearsome brutes who appear to be stronger versions of Orcs. Fortunately they are normally found on their own, or in small groups.

Attribute Value
Rank 3.4 – Any
Skill Table Large Humanoid (Warrior, Scout)
Cannot learn any Magic or Religious skills
Life 60 (90)
DT 4
Standing 0 (N/A)
Path N/A
Mana 0 (N/A)
School N/A
Damage 2H Weapon 11 or Claws 4
Abilities Claw Proficiency
2H Weapon Proficiency
Double Strength
Toughness 2
Roleplaying Wear ogre mask/brown & grey face-paint, deep rough voices

Troll

Trolls come in a variety of shapes, sizes and colours. The most common are grey and nearly all of them have long pointed noses. The one feature that they all have in common is the ability to Reform.

Attribute Value
Rank 14.6 – Any
Skill Table Large Humanoid (Warrior)
Cannot learn any Magic or Religious skills
Life 75 (100)
DT 1
Standing 0 (N/A)
Path N/A
Mana 0 (N/A)
School N/A
Damage 2H Weapon 13 or Claws 5
Abilities Claw Proficiency
2H Weapon Proficiency
Triple Strength
Toughness 4
Immune to Bruising
Reform
Roleplaying Wear grey face-paint

Night Troll

A Night Troll typically has grey & black skin. It only comes out at night as it dies immediately if subjected to sunlight.

Attribute Value
Rank 14.6 – Any
Skill Table Large Humanoid (Warrior)
Cannot learn any Religious skills
Can learn Dark Dart at half cost
Life 75 (100)
DT 1
Standing 0 (N/A)
Path N/A
Mana 20 (20)
School Dark
Damage 2H Weapon 13 or Claws 5
Abilities Claw Proficiency
2H Weapon Proficiency
Triple Strength
Toughness 4
Immune to Bruising
Reform (can Reform Fire damage but not Sun damage)
Roleplaying Wear grey & black face-paint

Fire Troll

A Fire Troll typically has grey & red skin.

Attribute Value
Rank 14.6 – Any
Skill Table Large Humanoid (Warrior)
Cannot learn any Religious skills
Can learn Fire Dart at half cost
Life 75 (100)
DT 1
Standing 0 (N/A)
Path N/A
Mana 20 (20)
School Fire
Damage 2H Weapon 13 or Claws 5
Abilities Claw Proficiency
2H Weapon Proficiency
Triple Strength
Toughness 4
Immune to Bruising
Reform (can Reform Fire damage but not Ice damage)
Roleplaying Wear grey & red face-paint