Tree Sect

Anything that looks like this is a restricted casting that needs requesting from the Character Ref. In addition, your character must be of the minimum rank indicated before they can learn the casting.

Low Level
Level 0 Level 1 Level 2 Level 3 Level 4
Discern Nature Discern Sect Discern Path
Miracle Gift 0 Miracle Gift 1 Miracle Gift 2 Miracle Gift 3 Miracle Gift 4
Tree Heal (S) 5 Tree Heal (S) 10 Tree Heal (S) 15 Tree Heal (S) 20 Tree Heal (S) 25
Tree Heal (T) 5 Tree Heal (T) 10 Tree Heal (T) 15
Trip Entangle (T) Entangle (R) Double Entangle (T) Double Entangle (R)
Mass Trip
Plant Strength Double Plant Strength
Plant Walk (S) Plant Walk (T)
Tree Blink 0 Tree Blink 1
Warp (T) Warp (R)
Shillelagh 0 Shillelagh 1 Shillelagh 2 Shillelagh 3 Shillelagh 4
Bark Skin 2 Bark Skin 4 Bark Skin 6 Bark Skin 8
Talk with Plant
High Level Rank to learn
Level 5 Level 6 Level 7 Level 8 Level 9 Level 10
15 20 30 40 55 70
Miracle Gift 5 Miracle Gift 6 Miracle Gift 7 Miracle Gift 8 Miracle Gift 9 Miracle Gift 10
Tree Heal (S) 30 Tree Heal (S) 35 Tree Heal (S) 40 Tree Heal (S) 45 Tree Heal (S) 50 Tree Heal (S) 55
Tree Heal (T) 20 Tree Heal (T) 25 Tree Heal (T) 30 Tree Heal (T) 35 Tree Heal (T) 40 Tree Heal (T) 45
Triple Entangle (T) Triple Entangle (R) Quadruple Entangle (T) Quadruple Entangle (R) Quintuple Entangle (T) Quintuple Entangle (R)
Mass Entangle Mass Double Entangle Mass Triple Entangle
Triple Plant Strength Quadruple Plant Strength
Tree Merge (S) Tree Merge (T)
Tree Blink 2 Tree Blink 3 Tree Blink 4
Mass Warp
Shillelagh 5 Shillelagh 6 Shillelagh 7 Shillelagh 8 Shillelagh 9 Shillelagh 10
Bark Skin 10 Bark Skin 12 Bark Skin 14 Bark Skin 16 Bark Skin 18 Bark Skin 20
Wood Immunity (S) Wood Immunity (T)
Talk with Animal
Discern Nature

Range: 20’
Duration: Instantaneous
Type: Informational
Target: Person
Effect:
All followers of the Path of Nature and all objects with a miracle from this Path, within 20’ that the caster can see will glow.

Discern Sect

Range: 20’
Duration: Instantaneous
Type: Informational
Target: Person
Effect:
The caster will be able to determine the Primary Sect of one character within 20’.

If the target has no Druidic miracles, no information is gained.

Discern Path

Range: 20’
Duration: Instantaneous
Type: Informational
Target: Person
Effect:
The caster will be able to determine the Path of one character within 20’.

If a character has not learnt any miracles then he has no Path. A character who has learnt Druidic miracles is a follower of the Path of Nature.

Miracle Gift <n>

Range: Touch
Duration: 15 Minutes
Type:
Target: Person
Effect:
Miracle Gift <n> allows the caster to pass knowledge of a Tree miracle of level <n> or lower to another. For the duration of the miracle, the recipient can cast the miracle using his own Standing (he does not need to know, nor does he gain any prerequisites). However, for the duration of the miracle, the giver loses all knowledge of the miracle and also all knowledge of miracles which require it to be known.

A Druidic miracle cannot be gifted to a character who has learnt any miracles from a non-Druidic Principle (i.e. Order, Chaos, Life, Death). This restriction applies even if the character only knows the miracle via Miracle Gift.

Example: Greyash can use Miracle Gift 1 to transfer Tree Heal (S) 2 to any character who has not learnt any non-Druidic miracles. For 15 minutes, he loses all knowledge of Tree Heal (S) 2 and also the miracles above it, such as Tree Heal (S) 3. He still knows Tree Heal (S) 1, however. The receiver can cast Tree Heal (S) 2 only, he cannot cast Tree Heal (S) 1 or Tree Heal (S) 3.

Miracle Gift can be cast by ritual, but you cannot gift miracles that you only know as rituals. Only instant-cast miracles can be gifted.

You cannot Miracle Gift Miracle Gift.

Tree Heal (S)/(T) <n>

Range: Self/Touch
Duration: 1 minute
Type:
Target: Person
Pre-requisite: Tree Heal (T) <n> requires Tree Heal (S) <n>
Effect:
This miracle allows the target to heal both his Life and Body points by touching a tree. At the end of the minute (there is no proportional healing) the character is healed of <n> points of Life damage and <n> points of Body damage, spread intelligently (i.e. it goes to the worst location at the GM’s discretion). If the target stops touching the tree, the miracle also stops and must be recast.

Trip

Range: 20’
Duration: Instantaneous
Type: Offensive
Target: Person
Resisted by: Dexterity
Effect:
Causes any plants around the targeted character to tangle together, which trip him if he’s moving (the player should fall to his knees). If there are no ground level plants in the area, the spell has no effect.

You cannot Trip someone who is in the process of getting out of a Grip i.e. has just one leg free.

A usable Dexterity of 4 is sufficient to avoid the effects of Trip.

<Strength> Entangle (T)/(R)

Range: Touch/20’
Duration: 15 minutes
Type: Offensive
Target: Person
Resisted by: Strength
Effect:
Entangle causes any plants near the target to entangle his limbs. Thus a character on grass will have his legs entangled, while a character on grass and near a tree will his legs and arms entangled. A character with at least Strength can break the hold, taking 5 seconds per entangled location.

Mass Trip

Range: 20’
Duration: Instantaneous
Type: Offensive
Target: Area
Resisted by: Dexterity
Prerequisite: Trip
Effect:
The caster nominates a point (which may be a person, object or anything else equally obvious) and everyone within 10’ is effected by a Trip spell.

Mass <Strength> Entangle

Range: 20’
Duration: 15 minutes
Type: Offensive
Target: Area
Resisted by: Strength
Prerequisite: Entangle (R)
Effect:
The caster nominates a point (which may be a person, object or anything else equally obvious) and everyone within 10’ is effected by a <Strength> Entangle.

<Strength> Plant Strength

Range: 20’
Duration: 15 minutes
Type:
Target: Plant
Effect:
Plant Strength effects plants and plant based creatures, protecting them from destruction and giving them <Strength> if relevant.

This miracle also repairs damaged plants, healing them of 25/50/75/100 points of damage.

Plant Walk (S)/(T)

Range: Self/Touch
Duration: 15 minutes
Type:
Target: Person
Effect:
For the duration of this spell, the target is immune to any natural or unnatural plant restraining effects, such as Trip and Entangle.

Tree Merge (S)/(T)

Range: Self/Touch
Duration: 15 minutes
Type:
Target: Person
Effect:
Tree Merge allows the character to merge his body into a tree. While within the tree, he cannot be seen, but can see normally out of the tree. If the tree is attacked, the character will take a third of the damage (rounded down).

Note that while within the tree the character can use the Prayer/Meditate skills as normal.

Tree Blink <n>

Range: Self
Duration: Instantaneous
Type:
Target: Person
Effect:
Tree Blink 0 moves the character instantaneously from one tree to another. The character must touch the trunk of a tree, shout “Tree Blink – Time Freeze”, and can then walk 20 paces (normal walking steps) to another tree trunk (walking through any obstacles). Once at the destination tree, he can ‘step out’ facing any direction.

The size of both the initial and starting tree trunks must be large enough to accommodate the characters body.

Tree Blink <n> allows <n> options to be chosen from the following list:

  • Increase distance by 20 paces (can be taken multiple times)
  • Take an additional character (can be taken multiple times). The additional character(s) must touch the caster. The caster must go with the character(s).
Warp (T)/(R)

Range: Touch/20’
Duration: Instantaneous
Type: Offensive
Target: Non-metal object
Resisted by: Protective castings
Effect:
Warp destroys any one non-metal (e.g. wood, bone, stone etc.) object either touched or up to 20’ away.

Mass Warp

Range: 20’
Duration: Instantaneous
Type: Offensive
Target: Non-metal object
Resisted by: Protective castings
Prerequisite: Warp (R)
Effect:
The caster nominates a point (which may be a person, object or anything else equally obvious) and everyone within 10’ is effected by a Warp spell.

Shillelagh <n>

Range: Touch
Duration: 15 minutes
Type: Protective
Target: Non-metal weapon
Power: Sap
Effect:
Shillelagh can be cast on any non-metal (e.g. wood, bone, stone etc.) weapon and can have one of two effects, chosen at the time of casting. The first is to increase the Normal Damage of the weapon by <n>, the second is to add <n> Power Damage.

Example: Silvanus uses a wooden club with which is he proficient, thus causing 3 points per blow. When he casts Shillelagh 2 on the weapon he can chose to have the club do 5 points per blow or do an additional 2 points of Power Damage.

Note that when used to increase the Normal damage, Shillelagh does not protect the weapon from being destroyed. Shillelagh 0 can be used to protect the weapon (on the assumption that it’s cast to add 0 Power Damage).

Shillelagh can be used on bow/crossbow and non-metal throwing weapons (e.g. rocks).

Only one Shillelagh miracle can be cast on a weapon at a time.

Shillelagh CANNOT be used on claws.

Bark Skin <n>

Range: Self
Duration: 15 minutes
Type: Defensive, Armouring
Target: Person
Effect:
Bark Skin makes the character’s skin tougher, protecting him from Normal damage. The target gains <n> points of Normal armour.

Wood Immunity (S)/(T)

Range: Self/Touch
Duration: 15 Minutes
Type: DR10 [Wood]
Target: Person
Prerequisites: Barkskin 14/Barkskin 20
Effect:
Wood Immunity provides DR10 [Wood] i.e. against Normal damage inflicted by a wooden weapon (or wooden part of a weapon).

Power damage on wooden weapons still harms the recipient of the spell as usual.

Talk With Plant

Range: Self
Duration: 15 minutes
Type: Informational
Target: Person
Effect:
This allows the character to hold a conversation with a single tree, chosen at the time of casting. Note that information will be limited by the tree’s senses, so for example a particular tree might be able to tell the caster that a group of roughly 10 people went by, one of them quite heavy footed, it won’t be able to say what they looked like.

Talk with Animal

Range: Self
Duration: 15 minutes
Type: Informational
Target: Animal
Effect:
This allows the character to hold a conversation with an animal, chosen at the time of casting. Note that the conversation will still be limited by the animals intelligence and that some animals have nothing interesting to say (e.g. real world cows, squirrels, etc.).