The Circle

The Circle is one of the new Guilds created by the schism of the College. Members of the Circle belong to the Schools of Earth, Air, Fire, Water, General and Light. The Circle would also admit the School of Darkness and Spellswords, if they were to request entry.

Mages from the School of Darkness and Spellswords are never expected to join the Circle. That the Circle Guild has made provision for these Schools to join is more of an indication of their world view. Members of the Circle believe that the study of magic is the most important goal that anyone can have and secondary considerations (such as the Shadow Master goal of seeking to take over the world and the Spellsword dedication to protecting Elves) are completely unimportant.

Members of the Circle believe that the true way to discover the deepest secrets of magic is to learn as much about all the Schools as possible. Though each Mage is restricted by the rules of magic to only a few Schools, members work within this restriction to learn as broad a knowledge as possible. Some members also take the view that this ideal of a broad knowledge should be extended beyond just magic, though the Circle does not require this.

Members of the Circle and members of the Towers both agree that all Schools of magic are equal, but they disagree on the method of pursuing the study of the deeper mysteries.

Guildmaster

Kingdom: Arch Wizard Madrigor, High Wizard of General magic. The Circle is run by the Council, and Arch Wizard Magridor is its current Leader.
Barony Van Heusen:

Joining

A starting character can join the guild immediately.

A non-starting character can join the guild immediately. Membership is open to all who qualify and who wish to learn about magic.

Requirements

A member of the Circle must

  • always help another member of the Circle if he is in trouble.
  • keep a balance of spells from all the Schools he can learn. A circle mage MUST learn at least 2 schools. Hence you must start with several ‘balanced’ spell lists, at least two. The only exception is if a character knows only one spell, the second one must, however, be from another list. If you play a Light or General Circle mage, then you can balance with either Light, General or an Elemental school. Though remember if you take an elemental school, the following schools you take must be the nearest elemental lists.
Restrictions
  • The total spell levels for any of a Circle Mage’s Schools can never exceed twice the total spell levels of all the other available Schools combined. When calculating the total spell levels in a School, the amount added to the sum for each spell is equal to its level + 1.
    For example, a Circle Fire Mage who has
    • 4 Level 0 Fire spells
    • 2 Level 1 Fire spells
    • 2 Level 2 Fire spells
    • 1 Level 3 Fire spell
    • 1 Level 4 Fire spell

has a total spell level of

(4 × 1) + (2 × 2) + (2 × 3) + (1 × 4) + (1 × 5) = 23

Thus he must have at least a total of 12 spell levels in all the other Schools he can cast from.

  • A Circle Mage must also learn Magic Ritual skills such that his skill with one School cannot exceed twice that of all the other School’s combined.

For example, a Circle Fire Mage with a Magic Ritual (Fire) skill of 4 must have at least a total of 2 skill levels in Magic Ritual skills for the other Schools.

Tax

10%

Advanced Training

A member of the Circle has access to

  • Spells and Magic Ritual in the School of Air/Earth/Fire/General/Light/Water to any level.
  • Enchant Item in the School of Air/Earth/Fire/General/Light/Water to level 8.
  • Magic Adepts in the School of Air/Earth/Fire/General/Light/Water.
Bonuses

A member of the Circle gains the following bonuses.

  • [LOSE] He may use the title Wizard up to Guild Rank 20, High Wizard up to Guild Rank 50 and Arch Wizard above Guild Rank 50.
  • [KEEP RESTRICTED] He gains additional Mana equal to his Guild Rank.
    The total spell levels for any of a Circle Mage’s Schools can never exceed twice the total spell levels of all the other available Schools combined.
    A Circle Mage must also learn Magic Ritual skills such that his skill with one School cannot exceed twice that of all the other School’s combined.
  • [LOSE] Due to his deeper knowledge of opposing Schools of magic, he can dispel spells from one School by using a spell from the opposing School. The spell used to dispel the target spell must be at least two levels higher. For example, a Circle Fire Mage can use any level 2 Earth spell to dispel a level 0 Air spell.

Example: Cerchio, a Circle Fire Mage, is targeted by a Weaken Will 1 and can see the enemy Water Mage casting a follow up spell. He quickly casts a Fire Dart 8, using the vocals for the spell as normal, but ending with “Dispel Magic 2 : Weaken Will 1” instead of “Fire Dart 8”.

  • [KEEP BOUGHT] Every 15 Guild Ranks, he can reduce the level increase for learning spells from a School by 1 (to a minimum of 0). The Mage can only choose a School from which he has learnt spells and the reduction only applies to any new spells learnt. Note that this bonus cannot be delayed (so you cannot learn a new School at Guild Rank 15 and then immediately take the bonus on that School).

Example: As a Fire Mage, Cerchio has the following Schools by default:

Fire: +0
Earth: +1
Air: +1

He’s also learnt the General spell “Spell Immunity”, which makes the General School his fourth School.

Fire: +0
Earth: +1
Air: +1
General: +2

At Guild Rank 15, Cerchio cannot reduce his Earth spells by one level as he has not yet learnt any, so he decides to reduce his General spells by one level. Any new General spell he learns will be treated as only one level higher. At Guild Rank 30, Cerchio has not learnt any further general spells, but can still reduce his General spells by one level again and at Guild Rank 45 he applies the bonus to the School of Light (as he’s learnt Disguise 10 from that School). This makes his Schools and levels

Fire: +0 (initially +0)
Earth: +1 (initially +1)
Air: +1 (initially +1)
General: +0 (initially +2)
Light: +2 (initially +3)

  • [KEEP BOUGHT] From Guild Rank 50 he can learn the opposing Elemental School (as per Advanced Training). Spells from the new spell list can be learnt as if they were one level higher, as the standard rules.

Example: At Guild Rank 50, Cerchio gains the ability to learn spells from the School of Water, which makes his Schools and levels

Fire: +0 (initially +0)
Earth: +1 (initially +1)
Air: +1 (initially +1)
General: +0 (initially +2)
Light: +2 (initially +3)
Water: +4 (initially +4)

  • [LOSE] All members of the Circle are considered to already have Join Cabal 0 when forming Ritual Groups containing only other members of the Circle.