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The Brethren

This guild is made up exclusively of Scouts who use their skills and talents within The Kingdom to steal from its citizens.

Guildmaster

The Upright Man (identity unknown).

Joining

Characters must prove their worth before joining the Brethren, usually by stealing money equal to ten times their Rank. Once they have done so, the are fully inducted into the Guild. Failing to do so within a reasonable time scale usually results in death.

Leaving

Once a character joins the Brethren, he cannot leave. All infringements are punishable by death.

Requirements

A member of the Brethren must

  • never betray another member of the Brethren.
  • always be available to help in projects devised by a higher Rank member.
Tax

20%

Advanced Training

A member of the Brethren has access to:

  • Melee Weapon skills to Advanced Mastery.
  • Missile Weapon skills to Advanced Mastery.
  • Armour skills to Advanced Mastery.
  • Lethal Strike.
  • Backstab and Sniping to any level.
  • Recognise Creature, Smell and Tracks to any level.
  • Traps to any level.
Bonuses

A member of the Brethren gains the following bonuses.

  • Learn non-trap Subterfuge skills at half CP cost.
  • Learn traps as though they were one level lower.