Animal Sect

Anything that looks like this is a restricted casting that needs requesting from the Character Ref. In addition, your character must be of the minimum rank indicated before they can learn the casting.

Low Level
Level 0 Level 1 Level 2 Level 3 Level 4
Discern Nature Discern Sect Discern Path
Miracle Gift 0 Miracle Gift 1 Miracle Gift 2 Miracle Gift 3 Miracle Gift 4
Claw Hand 2 Claw Hand 4 Claw Hand 6
Fur Skin 2 Fur Skin 4 Fur Skin 6 Fur Skin 8
Strength Double Strength
Recognise Smell Enhanced Smell
Animal Leap 0 Animal Leap 1 Animal Leap 2
Befriend Animal 1 Befriend Animal 2 Befriend Animal 3
Mass Befriend Animal 1
Animal Empathy
Talk with Animal
High Level Rank to learn
Level 5 Level 6 Level 7 Level 8 Level 9 Level 10
15 20 30 40 55 70
Miracle Gift 5 Miracle Gift 6 Miracle Gift 7 Miracle Gift 8 Miracle Gift 9 Miracle Gift 10
Claw Hand 8 Claw Hand 10 Claw Hand 12
Fur Skin 10 Fur Skin 12 Fur Skin 14 Fur Skin 16 Fur Skin 18 Fur Skin 20
Triple Strength Quadruple Strength Quintuple Strength
Camouflage 2 Camouflage 4 Camouflage 6
Animal Leap 3 Animal Leap 4 Animal Leap 5
Befriend Animal 4 Befriend Animal 5 Befriend Animal 6
Mass Befriend Animal 2 Mass Befriend Animal 3 Mass Befriend Animal 4
Talk with Plant
Discern Nature

Range: 20’
Duration: Instantaneous
Type: Informational
Target: Person
Effect:
All followers of the Path of Nature and all objects with a miracle from this Path, within 20’ that the caster can see will glow.

Discern Sect

Range: 20’
Duration: Instantaneous
Type: Informational
Target: Person
Effect:
The caster will be able to determine the Primary Sect of one character within 20’.

If the target has no Druidic miracles, no information is gained.

Discern Path

Range: 20’
Duration: Instantaneous
Type: Informational
Target: Person
Effect:
The caster will be able to determine the Path of one character within 20’.

If a character has not learnt any miracles then he has no Path. A character who has learnt Druidic miracles is a follower of the Path of Nature.

Miracle Gift <n>

Range: Touch
Duration: 15 Minutes
Type:
Target: Person
Effect:
Miracle Gift <n> allows the caster to pass knowledge of an Animal miracle of level <n> or lower to another. For the duration of the miracle, the recipient can cast the miracle using his own Standing (he does not need to know, nor does he gain any prerequisites). However, for the duration of the miracle, the giver loses all knowledge of the miracle and also all knowledge of miracles which require it to be known.

A Druidic miracle cannot be gifted to a character who has learnt any miracles from a non-Druidic Principle (i.e. Order, Chaos, Life, Death). This restriction applies even if the character only knows the miracle via Miracle Gift.

Miracle Gift can be cast by ritual, but you cannot gift miracles that you only know as rituals. Only instant-cast miracles can be gifted.

You cannot Miracle Gift Miracle Gift.

Claw Hand <n>

Range: Self
Duration: 15 minutes
Type:
Target: Person
Effect:
The character’s hands are turned into claws which do <n> points of Normal damage per hit.

Once ‘on’, you cannot turn Claw Hand ‘off’ without cancelling the spell.

You cannot do Throat Slit with claws.

In order to use both hands to do claw attacks, you need the Ambidexterity skill.

Fur Skin <n>

Range: Self
Duration: 15 minutes
Type: Defensive, Armouring
Target: Person
Effect:
Fur Skin makes the character’s skin tougher, protecting him from normal damage. The character gains <n> points of Normal armour.

<Strength> Strength

Range: Touch
Duration: 15 minutes
Type:
Target: Person
Effect:
Gives the target additional levels of Strength for 15 minutes, as the Strength skill. This increases the amount of damage he does with a weapon, and allows him to break out of some spells and miracles.

Note that this is not cumulative with any other strength increasing spell/miracle or with any Strength increasing skill.

Recognise Smell

Range: Self
Duration: 15 minutes
Type: Informational
Target: Person
Effect:
Increases the character’s Recognise Smell skill by one level (up to a maximum of Legendary Mastery).

Example: Sy has no Recognise Smell skill, she casts Recognise Smell and gains Recognise Smell Proficiency for the duration of the miracle.

Example: Sy has the Recognise Smell Expertise skill, she casts Recognise Smell and now has Recognise Smell Mastery for the duration of the miracle.

Enhanced Smell

Range: Self
Duration: 15 minutes
Type: Informational
Target: Person
Prerequisites: Recognise Smell
Effect:
Enhanced Smell enables the character to target invisible characters and negates the effect of the Invisibility spell (unless used with Aspect of Nature).

The character must have at least Recognise Smell Proficiency (which can be from the skill or Recognise Smell miracle), before he can use this miracle.

Animal Leap <n>

Range: Self
Duration: Instantaneous
Type:
Target: Person
Effect:
Animal Leap 0 allows the caster to leap instantly from one spot to another. The caster must shout “Animal Leap – Time Stop”, and can then walk 5 paces (normal walking steps) in a straight line to another position. He can leap over anybody up to 10’ tall, must take the full 5 paces unless he is obstructed and his facing remains unchanged.

You can carry one and only one other person with you when performing an Animal Leap, providing you have at least Strength.

Animal Leap <n> allows <n> options to be chosen from the following list:

  • Increase distance by 5 paces (can be taken multiple times)
  • Change facing at the start
  • Change facing at the end
Befriend Animal <n>

Range: 20’
Duration: 15 minutes
Type: Offensive
Target: Animal
Resisted By: Willpower
Effect:
The caster is able to befriend a normal animal that fails to resist. For the duration of the miracle the caster and the target animal both consider themselves to be close friends. Neither will take any hostile action against the other, nor will they allow anyone else to cause the other harm, doing everything in their power to aid their friend.

Typical Willpower scores for animals are:

Category Willpower Examples
Domesticated Herbivore 0 Cows, sheep, chickens
Domesticated Omnivore 1 Pigs
Wild Herbivore 1 Squirrels, bison
Domesticated Carnivore 2 Dogs
Wild Omnivore 2 Bears
Wild Carnivore 3 Lions, wolves

Typical modifiers are:

Adjective Modifier Examples
Aggressive +1 Bulls, guarding young
Trained +1 Guard dogs
Stubborn +2 Donkeys, llamas, camels
Mass Befriend Animal <n>

Range: 20’
Duration: 15 minutes
Type: Offensive
Target: Animal
Resisted By: Willpower
Prerequisite: Befriend Animal <n>
Effect:
The caster nominates a points (which may be a person, object or anything else equally obvious) and all animals within 10’ are effected by a Befriend Animal <n> miracle. The caster and all effected animals consider themselves to be close friends. None will take any hostile action against any of the others, nor will they allow anyone else to cause harm to any of the others, doing everything in their power to aid their friends.

Animal Empathy

Range: Self
Duration: Instantaneous
Type: Informational
Target: Animal
Effect:
The character becomes aware of the emotional state of one animal (i.e. hungry, tame, curiosity, indifference, pain, etc.).

Talk with Animal

Range: Self
Duration: 15 minutes
Type: Informational
Target: Animal
Effect:
This allows the character to hold a conversation with an animal, chosen at the time of casting. Note that the conversation will still be limited by the animals intelligence and that some animals have nothing interesting to say (e.g. real world cows, squirrels, etc.).

Talk With Plant

Range: Self
Duration: 15 minutes
Type: Informational
Target: Person
Effect:
This allows the character to hold a conversation with a single tree, chosen at the time of casting. Note that information will be limited by the tree’s senses, so for example a particular tree might be able to tell the character that a group of roughly 10 people went by, one of them quite heavy footed, it won’t be able to say what they looked like.

Camouflage <n>

Range: Self
Duration: 15 minutes
Type: Dodge
Target: Person
Effect:
Camouflage causes the target to gain a camouflaging pattern. The target gains a Dodge <n> defensive bonus.

Camouflage is ineffective against creatures that do not have eyes (see the ‘Sight’ Spell/Miracle Type).

Camouflage provides no protection if you are invisible as the attacker cannot see you anyway.

Darksight CANNOT see through Camouflage.