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2013/14 Campaign Overview

IC Introduction

7 Years ago, a kingdom scouting party discovered, on an island off the coast in the last sea, a strange substance with an unusual affinity for magical and miraculous energy. Recognising its potential as a raw material for powerful enchanted and consecrated items, the Royal Council decreed the substance to be property of the crown, and has been hoarding what small quantities could be gathered for the court magicians to use in making items for the good of The Kingdom. A monopoly for the production and export of the substance was awarded to Duke Calchas. Unfortunately, over the last couple of years, productivity has dropped off and the rate of loss of people and equipment has become unsustainable. Looking around for someone with a reputation for solving problems and getting things done, the council have awarded the contract to Baron Van Heusen.

If you are reading this it is because you have been selected to be part of the patrol group. The Baron depends on your discretion and diligence to make sure that the collectors of the substance can go about their business safely. As such you are requested to report to Emeras Isle Harbour on Sunday 13th October for the start of a year’s tour of duty.

Your duties will include but not be limited to helping to explore the island, reopening the mining camps, exploring sites for new mines and protecting the other workers from the local fauna that might pose a threat to their wellbeing.

OOC Introduction

Hello from Louisa and Andy and welcome to our campaign. As you may have guessed from the ic introduction we are setting you up on a magickal island for a year to enjoy a series of (hopefully) fun and challenging larps culminating in the successful production of lots of the special substance (more about that to come in character).

Character wise – we are not putting any restrictions on playable guilds and classes other than what the rules normally allow. If you are not planning on being part of a guild, we have no problem with that but we would like you to come up with a reason (to be okayed by us and possibly the character refs) as to why your character would have received the tap on the shoulder for this potentially sensitive mission. Likewise, we are giving fair warning at the outset that the plot will revolve around the acquisition of magical substances, anyone thinking of bringing a barbarian should be prepared for this and we would expect them to have a really good reason for their presence.

So we know roughly what we’re getting, we’d appreciate it if you’d send us an email containing:

or any other (campaign related) queries to emerascampaign@outlook.com

If you need some ideas for filling out the details, have a look at the character inspiration page

FAQs

Q. Can I play someone [from specific area/group/background or linked to a specific plot]?
A. Have you asked the person who’s area/group/background/plot it is and checked your concept works?

Q. Can I play a noble?
A. Yes, though for anything more than minor nobility we would like you to check with the Character Refs. Please note that this will not entitle you to special treatment IC and the NPCs will treat you in exactly the same manner they treat everyone.

Q. Can I play a barbarian?
A. Only if you can give us a really good reason why you are spending a year investigating magic dust…

Q. Can I have ‘x’ special ability?
A. We don’t know, have you asked the Character Ref? If it’s been okayed in principle then we will discuss it with you and not before.

Q. Do I have to be in a guild?
A. No, we recommend guilds for ease, but nothing says you have to. Please be aware you will need some kind of connection making you trustworthy enough for the campaign and also that skills may be harder to come by.

Q. Can my character be local to the campaign area?
A. No.

Q. Do I have to come from the kingdom?
A. No, but you will need a reason as to why you got invited to be part of the island patrol (being a guild member is perfectly valid for example).