The Bounty Hunters exists to bring in fugitives from Barony Law.
When a Bounty Hunter is assigned a fugitive to apprehend, he will be given information about them (e.g. a drawing of their face, identifying marks, clothing etc.). Depending on the detail of this information this may give them a Fugitive Knowledge Bonus (GMs discretion).
Kingdom: Bounty Hunter Colt Seavers
A starting character can join the guild immediately.
A non-starting character must prove their worth before joining the Bounty Hunters. The usual test is for the character to bring in a fugitive of higher Rank. The Character Ref will decide if/when they are ready.
A member of the Bounty Hunters must
The Bounty Hunters take a significant cut of any bounty offered for capturing a fugitive in exchange for their training.
A member of the Bounty Hunters has access to
A member of the Bounty Hunters gains the following bonuses.
Example: A bounty has been placed on the fugitive ‘The Raven’ for not paying his bar tab at the Salty Seaman.
Bounty Hunter Keale (who just has Recognise Creature Proficiency & Recognise Tracks Proficiency) has been tasked with apprehending him. As ‘The Raven’ is quite famous, the Bounty Hunters Guild has lots of initial information to give Keale and the GM decides this equates to a Fugitive Knowledge Bonus of 3 levels (effectively giving Keale Recognise Creature/Tracks Advanced Mastery for apprehending ‘The Raven’) however this is still insufficient for recognising him.
So Keale ventures to the Salty Seaman and gains further information from the barman. The GM deems this gives Keale another 2 levels (which now gives him Recognise Creature/Tracks Legendary Mastery for apprehending ‘The Raven’).
Keale leaves the Salty Seaman and spots some tracks, he calls “Recognise Tracks ‘The Raven’”. The GM says “Yes” and with Keale’s Tracking skill he follows the tracks to an abandoned hut, entering inside he see a masked figure, Keale calls “Recognise Creature ‘The Raven’”. The figure responds “Yes”.